I submit to you my 2010-2011 Demo Reel. Those of you with a good memory will recognize a striking resemblance between the first clip and a new project that I hinted at not so long ago. This resemblance is no coincidence as they are one and the same, but more on that later. For now, I implore you indulge your interests and fancy in my immediate collection of work from the years of our lord two-thousand-and-ten through two-thousand-and-eleven. Enjoy!
The 2010 and 2011 semesters are over, the summer of 11 is just beginning, and I see great things on the horizon of 2012! Strap in, my friends, adventure awaits!
Blood and Thunder!
-Dave
Friday, May 6, 2011
Tuesday, April 19, 2011
We ARE the People.
Once again finals have rolled around and once again it's turned into a stressful semester. No matter how hard you prepare or how much you plan, when the scope of your workload increases, somethings gotta give. Naturally when that occurs, posting on a blog becomes less of a priority. The good news is I've gotten used to it, and I do believe I can accomplish all of my goals in the next two weeks. I just have a few long nights ahead of me.
In the mean time, I'm currently running for student representative of my department at school because I'd like to be more involved in the direction my department is going. So, to promote myself as a candidate to my peers, I created a little propaganda poster on Sunday to sway voters to my cause because... Why not?

End of Line,
-Dave
In the mean time, I'm currently running for student representative of my department at school because I'd like to be more involved in the direction my department is going. So, to promote myself as a candidate to my peers, I created a little propaganda poster on Sunday to sway voters to my cause because... Why not?

End of Line,
-Dave
Wednesday, February 23, 2011
A Taste Of Things To Come...
I'm not dead, this isn't a video, and I haven't forgotten about you. Working on something big, I'll tell you more soon.Stay Ambitious...
-Dave
Labels:
Expat,
Private Security Contractor,
Video Games
Monday, November 29, 2010
Wake Up Dead

It's been awhile since I've posted. Calm down, I haven't gone on hiatus or anything like that. I'll just say this semester's been a brutal one and I'll leave it at that.
I give you four drawings of four friends with portions of their faces missing. I'm beginning to notice a pattern in my use of zombies as a means of learning how to properly use a graphics program. In this case: Flash.
I'll be sure to post more stuff soon.
Stay Grotesque...
-Dave
Sunday, October 24, 2010
What's Wrong With Your Face?
Earlier this year my classes introduced me to zBrush. In the interest of learning the program and it's capabilities, I made my first assignment simple: A bust of a human head.

I was surprised by how quickly zBrush allowed me to create organic forms. So I decided to take my sculpt another step forward and create a zombie.

My thought process is not terribly complex. I am okay with this.
Stay Ugly,
-Dave

I was surprised by how quickly zBrush allowed me to create organic forms. So I decided to take my sculpt another step forward and create a zombie.

My thought process is not terribly complex. I am okay with this.
Stay Ugly,
-Dave
Wednesday, October 20, 2010
From Heck It Twas Spawned
One of the first criticisms I ever received at CCS was that my work was too "edgy." At the time, I just sort of shrugged it off, but the seed of thought was planted and it didn't take very long for it to take root. While it's fun drawing tough guys with guns, I started to feel like I was becoming a one-trick-pony. So this year I made it a personal goal to try new things. In this case, I wanted to attempt to make something cute. This idea soon expanded into transforming something abhorrent into something cute (Hey, one step at a time). I sat down to begin sketching a few ideas for characters before settling on a demon; something born from hell. Thus the Heckspawn was... Spawned...

It didn't take me very long to decide on what direction I wanted to take the Heckspawn anatomically. It's basically an impish fawn, bred from hatred, with an exposed skull, sans mandible... Except it's cute. These concepts are examples of me playing with its proportions, silhouette, and emotion. I really liked the sketch in the bottom left corner, it felt like it was telling a story, so I decided to take it a farther.

Satisfied with adorable monstrosity that I had created, I then made orthographic sketches for what will eventually become a finished 3D Model.

Adorable.
Stay Evil,
-Dave

It didn't take me very long to decide on what direction I wanted to take the Heckspawn anatomically. It's basically an impish fawn, bred from hatred, with an exposed skull, sans mandible... Except it's cute. These concepts are examples of me playing with its proportions, silhouette, and emotion. I really liked the sketch in the bottom left corner, it felt like it was telling a story, so I decided to take it a farther.

Satisfied with adorable monstrosity that I had created, I then made orthographic sketches for what will eventually become a finished 3D Model.

Adorable.
Stay Evil,
-Dave
Killing Is My Business...







A pitch bible for a video game from the Fall 09 semester at CCS.
If you didn't notice, the name "Carson Byne" is a play on the word "carbine." It was kind of my way of nodding to the cartoonishly violent first person shooters of the early 90's that I grew up on. At the time, I produced this pitch bible with the intention of fully realizing it as a functional game by the end of my collegiate career. Since then, however, the initial concept has changed drastically and the project I'm working on presently doesn't even hold a passing resemblance to this incarnation. In fact, the only thing that did not change would be the protagonist's profession as a private security operator. I'm happy with the changes that occurred, however I feel guilty for abandoning this story concept. In any case, I hope to revisit it again someday in the future.
Stay Profitable,
-Dave
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