Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Thursday, June 2, 2011

Hallowed Point


What I've been working on lately. It's unfinished, as there are a few minor details on the receiver that need to be added (Along with texturing, re-topology, etc.) but I figured now would be as good a time as any to show my progress. Like usual, click on the thumbnail to see the full-sized image.

Stay Accurate...
-Dave

Friday, May 6, 2011

Demo Reel 2010-2011

I submit to you my 2010-2011 Demo Reel. Those of you with a good memory will recognize a striking resemblance between the first clip and a new project that I hinted at not so long ago. This resemblance is no coincidence as they are one and the same, but more on that later. For now, I implore you indulge your interests and fancy in my immediate collection of work from the years of our lord two-thousand-and-ten through two-thousand-and-eleven. Enjoy!



The 2010 and 2011 semesters are over, the summer of 11 is just beginning, and I see great things on the horizon of 2012! Strap in, my friends, adventure awaits!

Blood and Thunder!
-Dave

Sunday, October 24, 2010

What's Wrong With Your Face?

Earlier this year my classes introduced me to zBrush. In the interest of learning the program and it's capabilities, I made my first assignment simple: A bust of a human head.


I was surprised by how quickly zBrush allowed me to create organic forms. So I decided to take my sculpt another step forward and create a zombie.


My thought process is not terribly complex. I am okay with this.

Stay Ugly,
-Dave

Wednesday, October 20, 2010

From Heck It Twas Spawned

One of the first criticisms I ever received at CCS was that my work was too "edgy." At the time, I just sort of shrugged it off, but the seed of thought was planted and it didn't take very long for it to take root. While it's fun drawing tough guys with guns, I started to feel like I was becoming a one-trick-pony. So this year I made it a personal goal to try new things. In this case, I wanted to attempt to make something cute. This idea soon expanded into transforming something abhorrent into something cute (Hey, one step at a time). I sat down to begin sketching a few ideas for characters before settling on a demon; something born from hell. Thus the Heckspawn was... Spawned...


It didn't take me very long to decide on what direction I wanted to take the Heckspawn anatomically. It's basically an impish fawn, bred from hatred, with an exposed skull, sans mandible... Except it's cute. These concepts are examples of me playing with its proportions, silhouette, and emotion. I really liked the sketch in the bottom left corner, it felt like it was telling a story, so I decided to take it a farther.


Satisfied with adorable monstrosity that I had created, I then made orthographic sketches for what will eventually become a finished 3D Model.


Adorable.

Stay Evil,
-Dave